|LDR still at eV 0|
Each set of exposures were then converted to HDRI in Photoshop and saved as a 32bit float exr.
|Two light probes converted to a single latlong HDRI|
I then converted the light probes to lat long map using Nuke's spherical transform node. Once these were stitched together I exported my final lat long and set up a simple 3D scene using an environment light and a specular shader on the geometry.
|3D comp with latlong HDRI driving envoronment light to illuminate geometry|